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Friday, July 23, 2010

40k Battle Report Pt 1

This is Part 1 of a Battle Report fought on Wednesday 21st July in the DGG. This part will detail the lists, special rules, setup, deployment and the first turn. Part 2 will be the remainder of the Battle. I organised to have a Battle with Derek, his Iron Warriors vs my CSM's. When I got there we discovered that Anthony forgot to arrange a game. So after a quick consultation of the special battles in the back of the 40K rule book and based on the fact that all 3 of us had Chaos of one type or another. We decided to play the chaos 3-way fight.

Here are the approx lists:

Me
Slanesh DP with wings and LOS
Khorne lord c/w pair of LC

9 Khorne Berserkers incl Champ c/w PP & PW
9 Plague Marines C/W 2 x Melta & Champ with PF
8 Noise marines c/w Sonic Blasters incl Blastmaster & Champ c/w PW
Plague Marines & Noise Marines both mounted in Rhino's

5 x Nurgle Bikers c/w 2 x Melta and Champ with PF

3 x Oblit's
Defiler
Land Raider c/w Extra Armour


Derek
Lord C/W Jump pack & Daemon Weapon
Sorcerer in Termi Armour

5 x Termi's incl 2 x champs c/w 5 x chain fist, 4 x Combi Melta & 1 x Heavy Flamer
Dread c/w Multi Melta
Dread c/w ??? (I think Lascannon & Missile Launcher)

10 x CSM c/w 2 x lascannon & Champ c/w PF
10 x CSM c/w 2 x Melta gun and champ c/w PF, Combi Melta & Melta Bombs mounted in rhino
5 x csm c/w Flamer incl champ c/w PP, PF & MB

Triple Las Pred
Triple Las Pred
Vindicator


Anthony
Tzeentch Daemon Prince C/W Warptime & Gift of Chaos
Tzeentch Sorcerer C/W Warptime & Gift of Chaos

5 x Termis c/w 2 x PW, 2 x PF & 1 x CF
Dread c/w Multi Melta
10 x chosen c/w Autocannon, 3 x Flamer and Champ c/w PF & Melta Bombs

5 x Thousand Sons & Sorcerer c/w Gift of Chaos & Icon in Rhino
5 x Thousand Sons & Sorcerer c/w Gift of Chaos & Icon in Rhino
8 x Lesser Daemons

3 x Oblit
Defiler
Autocannon Pred C/W Las Sponsons



Set-up
Each army had a base and they had to place an objective in their base. You roll for first turn as normal (which I won with my 6 beating Anthony's 5 and Derek's 1). There are 3 possible starting locations; 2 corners at either end of one of the long edges and then the cente point of the opposite long edge. Everything has to be setup within 12" of your base except 1 HQ choice which has to be set up within 6" of the centre point of the table.

I chose to set up in the middle of the edge with Derek on my Left and Anthony on my right.

Deployment
My base I positioned approx 5-6" from the edge (Just wide enough so a Landraider, Rhino or Defiler could pass along the rear without going through the terrain) The Landraider and Defiler I set up on the right hand side, the Oblits were placed in the base itself giving them a nice clear view and of course the all important 4+ cvr save. Every thing else (except my DP) was set up on the left with a forest giving them a cover save from Dereks lads.

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My Deployment

Anthony placed his Bastion approx 12 - 18" from his short table edge with one of his thousand sons units inside. His Defiler and Oblits were set up in the forest between his base and his short edge, the other TS squad was set up in their rhino between the forest and the edge while the empty rhino and his pred were set up on the opposite side of his base. Everything else went into reserve except for his DP which was set up near the middle as per the special rules.

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Anthony's Deployment

Derek placed his Sorcerer and Termi Bodyguard into reserve and his Jump-Pack lord near the Centre. His lascannon CSM's set up in his base on his objective. The vindicator was parked out front with both dreads set up to the rear. One of his Preds was set up in his base between his objective and the short edge while his other pred was between his base and the edge shielded by the rhino and the small squad which were set up in front of it.

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Derek's Deployment.

First Turn
Another of the special rules was that the armies are so confused by the sudden outbreak of fighting that all units must roll a 4+ on the first turn to act. Should they fail they my not perform any actions (except fight back if assaulted) So I started rolling for each unit in turn with things going well as my DP, landraider and unit inside the raider all rolled 4+'s in a row. It all went pear-shaped after that as the rest of my army rolled 3 or less meaning they would spend the first turn scratching their B***X. I therefore moved my DP towards Dereks lord and decided to leave the berserkers in the raider while the tank itself opened up with everything it had at the Tzeentch DP. All 3 HB shots hit but failed to wound while the TL lascannons managed to inflict 2 wounds whereupon the DP promptly failed both 4+ invun saves. In the assault phase my DP charged Dereks Lord but thanks to terrible dice I only managed to cause 1 wound (despite Hitting on 3's wounding on 2's). Derek in reply rolled to see how many extra attacks his daemon wepon would provide, promptly rolled a 1 meaning that the daemon bound in the weapon rebelled against its owner inflicting a wound on him and not allowing him to attack at all. :) That ment that Derek's Lord lost the combat by 2 but he passed the resultant break check.

Anthony's army must have been expecting trouble as all his units bar the defiler passed their test. His DP moved towards my landraider with revenge on his mind while the rhino mounted TS squad rolled down the flank at full speed. His Oblits fired Lascannons at my Landraider resulting in 1 hit which glanced and prevented my landraider from shooting. His predator fired at Dereks Dread but failed to penetrate the armour. In the assault phase his DP attacked my stationary Landraider. 4 of the 5 auto-hitting attacks failed to breach the armour the 5th one penetrated it but he rolled a 1 just emphasizing the fact that it couldn't shoot next turn.

Dereks turn started just as effectivly as mine with only one of his dreads and the rhino passing the 4+ test (the lord didn't have to take it as he was in combat already but we rolled anyway and he failed as well). The dread passed it "crazy" test and moved towards Anthony's empty Rhino firing and destroying it with its Multi Melta while the rhino sped towards my troops keeping the forest between us. In the combat phase my DP quickly finished off Dereks Lord consolisdating towards the Iron Warrior base.



The rest of the battle will be in Part 2.

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