Greetings Mortals! This is a randon collection of articles relating to all thing gaming. All areas will be covered from console games and PC games to Table top wargames like WHFB & WH40K.

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Wednesday, September 29, 2010

Collection PT I - Human Bloodbowl

This is the first in a series of articles that will examine my armies, BB teams and other model collections. This article will be about the latest addition to my collection, my human bloodbowl team. As you will see from the photos I made most of the team from left over Imperial guard parts hence the name "1st Airbourne"

The Team:

First member of the team and team captain is Captain Quigley (Thrower). He likes to organise the tactics from the rear of the field while delivering pin point accurate passes to the rest of the team.

Captain Quigley

Next up are the 2 lieutenants(Catchers) Gorman & Maverick. These guys prefare to use their speed and agility to avoid trouble from the other teams while scoring the majority of the teams touchdowns.

Lt's Maverick & Gorman.

The tough no nonsense sargents(blitzers) are next. Apone, Gaunt and Slaughter are quick to get to where fighting is hardest. Taking no prisoners while using the skills they picked up on the parade ground.

Sargents Apone, Gaunt & Slaughter

The bulk of the team is then made up by the privates(linemen). Weather protecting the lieutenants, adding their weight to the sargents fights or just "taking one for the team" on the front line. While not having defined roles the team couldn't function without them.

The Linemen

Last but by no means least is "De Master Chief"(Ogre) . An integral part of the teams offence, taking out opposition team members with ease. He is idealy suited for knocking holes in the other teams defence allowing the others to exploit the gaps and score.

"De Master Chief"

Well thats it so far. there will be further additions to the team in the future. but at the moment they are doing very well with 3 wins no draws and only one loss.

Team Photo

Till next time.


Dawn of War

Dawn of War is a testament to what can be so great about real-time strategy, and it captures the grim and brutal world of Warhammer 40,000 extremely well. Apart from the original there are 3 expansions (Winter Assault, Dark Crusade & Soulstorm) it will bring you from the basic 4 to a total of 9 playable races. They are as follows:

Space Marines
Imperial Guard
Sisters of Battle

Space Marine Assault Termies

Chaos Marines
Dark Eldar

Chaos Obliterators


Tau Battlesuits

Unlike most other RTS games The Dawn of war series revolves more around the combat than the resource gathering. There are only 2 resources; Power(gathered by building power generators) and requisition (gathered by your combat troops capturing critical locations, relics and strategic points)but there is still enough micro managing to keep the rts geeks happy.

The single player campaigns are very good with them being story driven campaigns for the first 2 games with the second 2 games having a more typical RTS "Capture all the locations on the map" type campaign. But with the added feature of being able to upgrade your general with various pieces of wargear that you gain by compleating various tasks (winning 5 games, having a 3-1 kill ratio, winning 3 defences, etc)

The computer AI is challanging enough so that all level of players will find it enjoying, although the jump from one level to the next is quite significant in my opinion. I can beat 7 computer players at "EASY" level without too much trouble but can sometimes struggle to beat 1 Standard level opponent. There are pleanty of maps to keep you entertained through either skirmishes vs the computer or vs your friends on the multi player.

All in all it is a very enjoyable series of games with hours and hours of playability. So weather you are a fan of 40K or a fan of RTS type games (OR both like me) I would highly reccomend them.

Till next time


PS: I would also highly Reccomend the Dawn of War books by C.S Goto published by Black Library. The first of which is the story of the first games campaign.

Mario Galaxy 2

It may be easy to take one look at Super Mario Galaxy 2, see the same gravity-altering traps and spherical worlds from its predecessor, and dismiss this as a by-the-numbers sequel to the superb original. But by assuming you know what to expect from Mario's latest adventure, you would be doing yourself and this game a great disservice. This is not only the new standard against which every 3D platformer must now be judged, but it also seamlessly integrates so many elements from Mario's 2D roots that it stands toe-to-toe with even its genre-defining progenitors. Every aspect of this game is absolutely bursting with joy. The vibrant artistic design immediately welcomes you into this colorful world, and the catchy soundtrack deftly mixes classic tunes with new compositions to provide the perfect backdrop for your goomba-stomping, star-snatching fun. But it's the expertly designed levels that will keep you coming back, even after you've seen everything this game has to offer, just to experience it one more time. This is an instant classic that belongs alongside the best games Nintendo has ever created.

Things are once again rotten in the Mushroom Kingdom. Bowser has taken Princess Peach prisoner for the umpteenth time, forcing Mario to momentarily put his plumbing gig on hold to rescue his fair lady. The best thing that can be said about the story is that it mostly stays in the background. A few lighthearted exchanges between Mario and his foes precede major battles, but there is only a brief break in the action before you get back to flinging fireballs and cracking shells. In fact, Galaxy 2 is much more streamlined than its predecessor. The elaborate hub world that has appeared in each of Mario's previous 3D adventures has been scrapped and replaced by an easy-to-navigate map that lets you hop right into the next level. Galaxy 2 has less downtime than the original, ensuring you're always engaged and entertained.

And you'll be happy to jump right into the action because Galaxy 2 is a long and often challenging adventure. There are lots of different activities to take part in, but everything comes with the same prize: a shining star. It takes 70 of these celestial bodies to make it to the end of the game, but there are many more hidden throughout the universe waiting to be discovered. No matter what you're doing in Galaxy 2, everything feels just right, thanks to the ultraprecise controls. It's a breeze leaping between walls, performing deadly butt-stomps, or jumping across lava-filled pits. There is an unabashed joy in movement that makes even running around the colorful worlds and taking in the uplifting atmosphere feel special. The camera does an admirable job of framing the action, giving you a clear view even when you're dancing on the ceiling in a reverse-gravity room or leaping between floating meteors in space. There are a few times where the angle is less than ideal, making it difficult to line up an exact jump, but for the most part, the camera performs its duty with flying colors.

Screen Shot From Mario Galaxy 2

The wealth of different objectives in Galaxy 2 is mind boggling. Just about every star introduces at least one new mechanic, generating a truly stunning degree of variety. Whether you're grabbing onto the talons of a powerful bird, competing in score-based challenges for a monkey that's wearing sunglasses, or slamming into enemies while ice skating, you're constantly presented with a new activity. Even though many of these situations only appear once or twice during the course of the game, they're all fully fleshed out and incredibly fun. It's really interesting how varied objectives can be even within the same level. The first time you enter a level, you may have to zip down a sand slide at breakneck speed, dodging cactuses and nabbing coins all the while. But when you enter the level again to try for a different star, you may have to navigate an underground obstacle course from a side-scrolling perspective. Because your goals are constantly changing and always at a high level, Galaxy 2 never gets stale or predictable.

If the huge variety of goals doesn't sound like a big enough change, there are also power-ups that further mix things up. One of the few weak spots in the original Galaxy was a lack of interesting power-ups to play around with, but that has been rectified here. The most notable addition is Yoshi, the lovable dinosaur with the prehensile tongue. Once on this green fellow's back, you can point at enemies or objects with the remote and swallow them whole. You can snatch up a spiny and then shoot it like a projectile, inhale a pepper to receive a massive speed boost, or chow down a bulb to light up hidden pathways. There's also a power-up that lets Mario roll around like a Goron from the Zelda series, a special suit that gives you the ability to create clouds in midair, and a drill for digging through soft dirt. All of these power-ups build on their most basic functions as you get deeper into the game, forcing you to look beyond your preconceptions to use them in unique ways.

Although most of the game is in 3D, letting you explore the environments with few restrictions, there are also 2D sections that are just as entertaining to run through. These stages are exceptionally well designed, going much further than the standard running and jumping for which Mario is known. In certain cases, gravity is your biggest opponent. Rooms will change their gravitational pull at a moment's notice, turning the walls or even the ceiling into your temporary floor. At other times, you'll be running along without a care in the world when you'll come across a pool of water floating above your head. These brief forays into swimming give you a chance to avoid cheep-cheeps and slow-moving urchins before you exit once more onto dry ground. Levels freely shift between the two perspectives. You'll be floating lazily around as bee Mario and then all of a sudden you'll be in a 2D world, swinging on vines and nabbing coins without an extra dimension to distract you. These 2D levels are a great changes of pace from the free-roaming action and are as inventive and fun as every other section of this game.

While attempting to nab every star within these stages you should also keep an eye out for hidden comet coins. These special tokens summon a comet that gives you a new challenge to experience. Sometimes, you need to sprint through a world as fast as possible, running at top speed and performing long jumps so you can shave off precious seconds. Other times, you must collect purple coins or defeat a boss without taking any damage. The comet challenges are the most difficult goals in the game, but it's a blast to sink your teeth into these levels to try to overcome their punishing traps. In one stage, you create clones of Mario with every step you take and you lose health if you touch one of the clones. Trying to coordinate your movements so you can still make it to the end without running into your clones can be difficult, but when you finally outsmart yourself and nab that star, it's extremely rewarding. Most of Galaxy 2 starts out relatively easy for platforming veterans, but there are plenty of stars that will push you to your limits, and these prove to be the most satisfying to earn.

Many of the levels end in boss fights, which are just as varied and exciting as the other aspects of the game. One of the early battles has you take on a slithering dragon that floats above a craterous moon. It flies dangerously overhead, showing off its colossal might, before it dives toward the surface and borrows underground. That's your chance to attack its glowing red pustules, but it's not easy. Dragons don't like to be punched, and it floods the screen with a wall of fire to keep you from poking its weak spot. Every boss requires a different strategy to overcome, and it's a real treat figuring out what needs to be done and then going in for the kill. The Bowser battles are particularly impressive. He is absolutely gigantic in this game, and striking him down is immensely satisfying. There is nothing quite like bringing down a treacherous foe who has been hounding you, and Galaxy 2 does a fine job of making its bosses big and imposing enough to ensure they are rewarding to conquer.

The incredible action is tied together beautifully by the visuals and music. This is a gorgeous-looking game. The levels may be home to snapping piranha plants and explosive bullet bills, but they are eminently welcoming. The attention to detail is outstanding. From the puffs of smoke billowing from the chilly rabbit's snow-covered cabin to Mario's graceful spin when performing a triple lutz, every aspect of this game looks incredible. But the music is even more impressive. Using a great combination of classics and new material, all of the music fits the action perfectly. The older songs have been remixed, and what's most interesting is how they sound even better than they did before. For instance, the haunting theme from Bowser's levels that first appeared in Super Mario 64 now has a choir singing the higher sections, and it adds an eerie note that will send shivers down your spine. Galaxy 2 is a game you do not even have to touch the controller to enjoy. The sights and sounds are so enthralling that you can just sit back, relax, and take in everything.

Even Luigi helps out

Super Mario Galaxy 2 is simply an outstanding game. It never rests on its laurels for a second, constantly presenting new objectives and mechanics to push you to never before seen places. Even the two-player mode offers new abilities and delights, making it even more fun to play with a friend by your side. Everything is so well designed and so entertaining that it's easy to get sucked into this world for hours. Super Mario Galaxy 2 is so phenomenal that it's difficult to imagine where Mario could possibly go in the future. But that's hardly your concern now. Mario proves that he is still the king of fun.

Till next time


Tuesday, September 14, 2010

Excellent Fan-Movie

For all of you LOTR fans out there, this is a special treat.


Till next time


Sunday, September 5, 2010

Predator Part 2

As I mentioned in a previous post I seem to have misplaced the step by step photos for the predator. I have searched the memory card, the computer and the photo hosting website but I cant find them anywhere. But as promised I will show you the pictures of the completed item and tell you step by step how I did it.

So we left off at the end of part 1 with me having sprayed the 4 parts (Turret, sponson x 2 and main body) black. The next thing I did (after allowing the spray to dry of course) was to spray it again. This time I used AP Plate Metal Spray. Once that coat was dry I covered all the parts with GW Wash Devlan Mud to dull down and darken the color as I thought it looked too bright. I then moved onto the sponsons. I highlighted the edges using GW Mithril Silver and painted the cables GW Foundation paint Mordian Blue. The "Dragon" ends of the weapons along with the skull and the cable connectors were painted GW Dwarf Bronze. Once they were dry I finally stuck them onto the Main Body.

The Turret came next again I highlighted the edges with GW Mithril Silver the spotlight I painted GW Foundation Illyandun Darksun and highlighted it with GW Sunburst Yellow the wire cage was Drybrushed GW Mithril Silver. The other lights were painted GW Foundation Merchrite Red and highlighted Blazing Orange. The lascannon got the same treatment as the sponson ones, the hatch was painted GW Chaos black and the Chaos star on it was painted GW Dwarf Bronze. Finally the battery pack was painted GW Chaos Black and the indicator lights were painted GW Putrid Green (This color is not available any more so GW Scorpion Green can be used instead)

The main body came next. The tracks were first painted GW Tin Bitz followed by a drybrush of GW Boltgun Metal. I then painted the details (Viewport rims & chaos stars) GW Dwarf Bronze. The front Panels and the rear spikes were painted GW Chaos Black and once dry the tips of the spikes were painted GW Boltgun Metal. Finally I painted the skulls on the rear door GW Foundation Dneb Stone. Once all the paint was dry I then applied the waterslide transfers (Decals) to the top and side of the main body and covered them with GW 'ardcoat Gloss Varnish to hold them in place.

Here are the pictures of the finished tank.




Other Side

Till next time