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Tuesday, December 20, 2011

The Outcast Dead - A Review

Every series has its ‘down points’ and Black Library’s ‘Horus Heresy’ series is no different; I still haven’t dared read ‘Fallen Angels’ after having to give up on ‘Descent of Angels’ halfway through. On the whole though, the series has been an amazing ride through the defining moment in the history of Warhammer 40K’s Imperium of Man. This is very much down to the fact that ff you’re one of the Black Library’s ‘big guns’ then you’ve probably already contributed to this series. Graham McNeill has already made a name for himself with his ‘Ultramarines’ series (amongst others, I’m thinking of the ‘Sigmar’ books here) and has also made his mark on the ‘Horus Heresy’ series with books like ‘A Thousand Sons’, ‘Mechanicum’ and ‘False Gods’. So... A new book in a series that I will always make time for that is written by a writer who has proved to be one of the mainstays of the ‘Horus Heresy’ books. You can’t go wrong here... can you? Of course you can’t, Graham McNeill turns in another ‘must read’ moment in an Empire’s fall...

Astropath Kai Zulane is having a very bad day. You would have thought that it couldn’t get any worse than being one of only two survivors of a catastrophic encounter, in the Warp, that claimed an entire ship and left Kai unable to use his psychic powers. Unless Kai can master those powers once more he is fit only for psychic kindling in the Hollow Mountain.
It can get a lot worse though. As the Heresy burns throughout the galaxy, Kai suddenly (and through no fault of his own) finds himself in possession of a secret that both sides would kill for. It’s a secret hidden so deeply in his psyche that not even Kai knows what is. All he knows is that seven of the most deadly men on Terra have broken out of the most fearsome prison on the planet in order to take him to their master. The forces of the Imperium are in pursuit though, will the renegades make it off the planet or will they fail at the last? Does any of it even matter...?

Like I said earlier, I know that I’m in for a good read when I see Graham McNeill’s name on the cover of a ‘Horus Heresy’ book and that record remains unblemished with ‘The Outcast Dead’. That’s not to say that the book is perfect but it was close enough for me not to put it down (apart from that moment when the baby was crying) until I was done. The nature of this book means that it’s very difficult to avoid spoilers, I’ll try my best though...

One of my chief complaints about the ‘Horus Heresy’ series, as a whole, is that pretty much everyone reading it knows how it ends. I’m talking about the gamers mostly but anyone with a passing knowledge of the internet can do a quick Google search and see how it plays out. The big question then is how to keep things fresh and interesting in the meantime? Other authors have tackled this question in a number of ways but this time round, McNeill takes my original complaint and makes it the centrepiece of the plot. Characters in ‘The Outcast Dead’ have to ask themselves what they can do about a person they know is carrying information pivotal to the outcome of the civil war. The answer is simple, get to him before the other side does...

The outcome is a race against time with both sides trying to get their hands on a secret so secret that not even the carrier knows what it is (you can probably guess it though and it’s a good one). McNeill really ramps things up by making it clear just what the stakes are as well; most people who discover the secret have a nasty habit of dying through not being able to handle its sheer immensity and Kai Zulane is the only one who’s still alive. Nothing less than the fate of an entire galaxy rests on what is in his head, stakes don’t get a lot higher than that! McNeill gives ensuing events a pace that is appropriate to what is ultimately at stake here; things move very quickly but not so fast that you can’t keep up. McNeill has a great concept on display here and he wants to be sure that you make the most of it. It’s not just the chase though as elements of the Imperium’s earliest history make an appearance that adds another layer of detail to an already richly layered background (the Petitioner’s City adds a level of squalor that contrasts nicely with the Emperor’s Palace) . I think long term fans will get the most out of these moments but they’re worth the price of entry nevertheless.Add a healthy dose of paranoia (no-one really knows who to trust) and you’ve got a plot that captures the imagination and refuses to let go.

Every chase must come to an end though; if they don’t then things run the risk of getting boring without a resolution. McNeill gets this as well and punctuates the plot with moments where backs are against the wall and there is no way out except to fight. McNeill has already proved himself to be more than adept at throwing gene-enhanced humans up against everything (including each other) and the resulting scenes here pack all the punch you would expect from a Warhammer 40K novel.
There is a more thoughtful air to it as well though as we see Zulane’s treatment at the hands of Imperial authorities who fight to remain true to the Emperor’s vision whilst facing the demands of war at the same time. The interrogation scenes are harrowing but also a testament to the strength in Zulane’s character. If you’re anything like me then you’ll be rooting for him too. There is a real shade of grey to ‘The Outcast Dead’, especially when we see the treatment of Marines deemed to be traitors only by the actions of their brothers. Neither side comes out of this looking good and that’s the way war goes...

I only have the one complaint and this could equally well be applied to the series as a whole. There is so much going on that there is the constant need to put it all in context of the wider struggle. Constant referring back to events already covered makes the series drag and it can make ‘The Outcast Dead’ drag a little as well. We’re more than a few books in now and I really want to feel like things are moving forward, we already know that certain events have happened. ‘The Outcast Dead’ being placed in context like this made for an unwelcome counterpoint to a plot that tore ahead in other respects.

It’s a relatively minor complaint though as McNeill comes up trumps again with a tale that shows the more covert side of the Heresy as well as the more squalid side of the Imperial dream. Another highly recommended tale from one of the Black Library’s top authors.

Nine and a Half out of Ten

Till Next Time


PS As usual taken directly from the usual source

Friday, December 16, 2011

Since last time

So bad news first: king con was cancelled so I still haven't painted my landraider, but I did paint the last 2 termi's.

Good news The necrons have been re-released and I love them again. some of the things they have done i don't like (destroyers got totally nerfed: 1 less shot, 1 less Strenght and move as jump infantry instead of jetbikes) but most of the stuff I love whip coils & rending for wraiths, entropic strike for scarab swarms, extra wound for spyders, mindshackle scarabs, vehicles other than the monolith, weapon options for immortals who are now troops and so on.

on the painting front I am nearly finished the 21 traitor guard I have so far I hope to get those finished along with some minor changes to the one painted ogryn and assemble the nurgle champ before xmas. My forgeworld order has been placed and I hope to have that assembled along with the the rhino and the remainder of the ogryns assembled and sprayed by end of january.

BTW I am looking for an effective but simple color scheme for my vehicles if anybody has suggestions please feel free to post up a comment. It has to suit the following list:
1 x Rhino
1 x Chimera
1 x Leman Russ
1 x Basilisk

So all thats left to buy for the Traitor guard now is 1 x guard squad, 1 x command squad, 2 x boxes of zombies and the basilisk.

Finally, I am on the scrounge again; I need 4 x termi bases and the hull lascannon for a leman russ if anybody has them lying around let me know.

Till next time


Friday, November 4, 2011


Well its been a while to say the least. But I finally got up off my ass to start posting again on my blog. Lots has happened since my last post most of which is too boring to put up here. Down to the important stuff; Gaming!

Since I was talking to you last I have started 2 new armies in 40k and started a new gaming system as well.

The new armies are Blood Angels (Who dosen't love Superhuman space vampires) and IA7 Chaos Renegades which I am building for NWG2012. I am also attending King-Con and have to finish off painting some chaos marine stuff for it (2 Termis and my Land-Raider) so the next year or so is going to be VERY busy. I will put up the armies as they stand soon so you can see how the look and I will keep you up to date with my progress on each.

The other system I have started is Force on Force. This is a gaming systen based on real life armies from various stages of history from WWII to Vietnam to Modern day. The models we use are 1:72 scale or 20mm. So far I have a 100% record having won both starter games with my friend Greg :) he has given me some of the plastic models he doesnt want and I had some modern germans that I will add to them to make a decent sized force. (more stuff I have to paint) after I will buy some Revell 1:72 vehicles to round it off.

In other news I am pleased to announce that my 8 year old son is now hooked on playing the computer game Dawn of War and he is now collecting a 40k army of his own (Ultramarine Space Marines). To help him out I gave him by space marine stuff and Santa brought him the AoBR box set for Xmas. As part of his presents this year he is looking for the SM Batallion box which I am sure SC will have no problem in bringing.

Till next time


Monday, April 4, 2011

April Challange.

I GOT A JOB. This is a good and a bad thing. Good because I can now restart buying man-dollies and attending tournaments. Bad because it means I have a lot less time for painting/ Blogging etc. So this months challange has taken this into consideration. It is as follows:

Paint SM Dreadnought
Paint SM Drop-Pod
Assemble SM Landspeeder no 1
Assemble Tactical Squad no 1
Paint Sarge of Tactical Squad 2

I have signed up for Brocon in mid july so between April and May I hope to have my new space marine army fully assembled and sprayed leaving June and half of July to get them painted. If not done I will use my chaos. To assist in the task Martin from Gamersworld, Jervis Street will be ordering in the entire force for me on its own. Cheers Martin!

Till next time


Tuesday, March 22, 2011

March update I

I know I have been quite lazy with my updates this month and for that I apologise. But I do have a very good reason just not one I want to go into. Anyway here are the photos of the stuff I have done so far:

Repaired & touched up SM Captain

First 4 Khorne Chaos Warriors

Fabius Bile

First 3 Flayed ones

After putting these up I noticed that I forgot to sand the base of one of the flayed ones and didn't paint the sand on the Standard Bearer. So due to the date and the fact that I am no longer an unemployed Bum (Yipeeee) over the remaining few days I hope to get those 2 models based, finish off the flayed one squad and paint the tomb spyder.

Till Next Time